Game Developer Relations Engineer
Intel
Hillsboro, OR
Job Description
Do you have experience developing games or writing graphics code? Are you a skilled C/C++ coder with a passion for learning new things? Are you excited by game engine architecture or the low-level details of multithreading? Are you adept at performance profiling and optimization? If so, you may have a home with the Intel gaming team.

Intel's Graphics and Multicore Engineering team (which, purely coincidentally, works out to GAME) partners with leading game developers to engineer the future of the interactive entertainment industry. We are a global yet tightly knit team, with a diversity of skills and experience, working to make games across the world the best they can be on Intel. As part of our team, you'll collaborate closely with game developers, optimizing their code and enabling the adoption of new technology.

THe ideal candidate should exhibit the following behavioral traits:

written & oral communication skills
This is an entry level position and will be compensated accordingly.

Qualifications

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your school work/classes/research and/or relevant previous job and/or internship experiences.

Minimum Qualifications:
Requirements:
BS in Computer Science, Software Engineering, or other engineering discipline.
6+ months of experience in a related position, whether it's as a programmer at a gaming company, developer relations engineer, or a graphics driver developer.
6+ months experience with C/C++ programming
3+ months experience with large, unfamiliar codebases, and the ability to add meaningful data-driven improvements to them.
6+ months experience with performance profiling and optimization on the GPU and/or CPU.
3+ months of experience in one or more of the following areas:

o Graphics programming, including graphics pipeline and experience with DirectX11, DirectX12, and/or Vulkan.
o At least one shading language
o Modern processor architecture, including CPU, GPU, memory sub-system and other components
o Microsoft Windows architecture and how it can impact performance

Awesome if you have it:
o Passion for video games
o Experience developing games using Unity or Unreal Engine, or developing plugins for Unity or submitting code contributions to UE4, especially if they are related to graphics or performance
o Experience working in eSports
o Worked at a game studio in the past

Bonus: familiarity with Intel tools such as Graphics Performance Analyzer or VTune.

Inside this Business Group
Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....