inXile entertainment is an Xbox Game Studio led by Brian Fargo. We specialize in deep, reactive, and narrative-focused RPGs, but also love exploring other genres. Our studio is filled with passionate developers who love making games, and playing them.
inXile Entertainment, a Microsoft game studio, is seeking a Animation Engineer to work with our outstanding development team. This position will help create and build upon our next generation of Animation systems, tools, and pipeline. You will work with a talented core team of passionate and committed individuals on creative and large scale projects. In this position, you will have the opportunity to build and develop new tools as well as pipelines used across all our studios in a friendly and inclusive environment that fosters collaboration, fun and learning, with some of the most accomplished and driven people in the industry.
Develop and maintain advanced character animation systems in Unreal Engine 4 (UE4)
Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.
Work closely across with riggers, animators, designers and other teams to improve the animation pipeline and workflow
Develop, support and streamline the connections between technical animation, AI, physics and network systems
Develop character animation systems using UE4 components such as Animation Sequences, Montages, Notifies, and custom systems. In both C++ and Blueprint.
Extend and adapt the UE4 animations systems
Develop and take ownership on developing a reactive ambient character system
Optimize the animations systems to support large numbers of simultaneous characters in the world
Work with animators to implement and support systems based on their needs
Understand game design and create technical designs based on them
Iterate with designers and artists to make the best game possible
Performance optimization, bug fixing, and preparing the title for release quality
5+ years of experience in game programming, with experience working on at least one AAA shipped title.
Advanced experience with UE4
Strong C++ programming skills
Strong understanding of the animation pipeline and team workflow (Mocap to Unreal)
Proficiency in developing conversation flow and gesture systems
Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.
Experience in developing character animation systems using UE4 components such as Animation Sequences, Montages, Notifies, and custom systems. In both C++ and Blueprint
Experience with using animation software such as Havok Behavior, Morpheme, Natural Motion
Exposure and experience with cutting-edge animation techniques, such as motion matching, procedural or physics-based animation
Strong familiarity with animation software, such as: Maya, 3DS Max, Motion Builder etc.
Experience integrating facial animation integration, bone / blend shape systems
Experience with Faceware
Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
Previous experience working on an RPG
Adept at taking the initiative on researching and experimenting with new ideas, solutions, and technologies.
Python programming skills
Familiarity with optimization and multi-threaded techniques
New Orleans, Louisiana